Sunday, January 31, 2010
craneage
In the final leg of the game build, using bones to animate a cranes (a bird) neck is risky but hoping it turns out well.
Saturday, January 30, 2010
Particles, Particles Particles
Things seem to be making progress nicely. Probably got the particle effects to work as good as they can for now. Need to find something useful to work on! I'm also too used to twitter, where all my post will likely be short thoughts...hmm.
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Bird Flying Dynamics
Finishing up the bird flying dynamics. Still learning ActionScript as I go. This is fun stuff.
Buffalo wings
We're here trying to figure out how many buffalo wings a game developer will typically eat. Right now, it's some were between 1 and 25.
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