Sunday, January 31, 2010

craneage

In the final leg of the game build, using bones to animate a cranes (a bird) neck is risky but hoping it turns out well.

Saturday, January 30, 2010

Finished programming bird flying dynamics and wind effects. Ready for last minute code additions and cleanup tomorrow. Also created some art assets of material to be blowing in the wind such as leaves, ashes, and rain drops.

Old Bird Done

Finished the old bird loop and sent it in. Working from home.

Particles, Particles Particles

Things seem to be making progress nicely. Probably got the particle effects to work as good as they can for now. Need to find something useful to work on! I'm also too used to twitter, where all my post will likely be short thoughts...hmm.
-D

Bird Flying Dynamics

Finishing up the bird flying dynamics. Still learning ActionScript as I go. This is fun stuff.

Answer To The Riddle.

15 Wings

Buffalo wings

We're here trying to figure out how many buffalo wings a game developer will typically eat. Right now, it's some were between 1 and 25.